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[WebGL] Cannot manually override to RGB9E5 format
Steps to reproduce: 1. Make sure that you have WebGL platform support installed2. Download and open attached project (1422786_New Un... Read more
[Searcher] Scheduled for reimport error when opening the FPS Microgame t...
Steps to reproduce:1. Create a project based on the FPS Microgame template2. Open it Note: This was reproduced on Mac OS Errors for ... Read more
Pro Builder Mesh materials get striped in build
Reproduction steps:1. Open the attached "Golden-Rule" project2. Build and Run Expected result: Orange ramps are visibleActual result... Read more
V-sync profiler markers return 0 when building the project with Developm...
Reproduction steps:1. Open the user's attached project2. Go to File > Build Settings and enable the Development Build option3. Pr... Read more
Snapping tool is locked in when editing is turned on
Make sure Object level is active Activate the Snapping tool from the toolbar Enter any sublevel (i.e vertex level) Try to turn off t... Read more
Pixel Heights isn't correct in Scene view when UI Scaling is set to 125%
Reproduction steps:1. Open project "case_1419206.zip"2. Open Preferences window from Edit > Preferences then change the UI Scalin... Read more
Editor doesn't show that the Scene was changed when adding a Prefab with...
How to reproduce:1. Open the attached "1410528.zip" project2. Open the "SampleScene" Scene3. Open the Custom "Test" Window via the M... Read more
ProBuilderize option is not disabled after redoing the ProBuilderize action
Reproduction steps:1. Open the user's attached project2. Create a Cube3. Open Tools > Probuilder > Probuilder4. Select the Cub... Read more
RenderFeatures do not affect the Graphics settings when those are instan...
Reproduction steps:1. Open the attached 'customer_project'2. Go to the 'Window -> Asset Management -> Addressables -> Group... Read more
Wrong Scriptable Objects are created when creating through MenuItem
Reproduction steps:1. Open the attached 'UniversalGraphicsTest_Foundation' project2. Open the 'Assets' folder3. Right-click and go t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build