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Crashes when saving with deleted gameobject
Steps to reproduce:1. Open attached project's scene "Startup" (Assets/Levels).2. Delete "Game Manager" game object.3. Try saving the... Read more
Some Assets don't work in Unity Free
To reproduce:1. Create a new project2. Create a Material in Project view using context menu3. Select something else (like Main camer... Read more
WebGL build crashes before launching game environment
To reproduce:1. Open attached project2. Build & run for WebGL3. Wait for the app to load on your browser4. Notice that the app c... Read more
[OpenGL] Unity build crashes immediately running under Sandy Bridge inte...
Steps to reproduce: Note: Only reproducible on machine with Sandy Bridge integrated GPU as the primary graphics adapter. 1. Open the... Read more
Crash after trying to add a non-existing Material and a script to a game...
To reproduce:1. Open attached project2. Select Mat, NavAgentController and New Material assets from the Project view3. Drag them int... Read more
[Camera] Shadows are being incorrectly culled
Shadows are being incorrectly culled and will suddenly reappear as the camera moves. Reproduction Steps:1. Run the scene 'ShadowTest... Read more
Object accelerating through AddForce(Vector3.zero)
-e: sphere object gets velocity over time and starts moving veeeery slow and builds up in speed, altough the vector is (0,0,0) -repr... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more
In Profiler GPU usage eats lots of memory
In Profiler GPU usage eats lots of memory 1 Create new project and open Profiler window2 In Profiler Add Profiler-> GPU - GPU usa... Read more
Image effects with DX11 causes black screen in game view
1. Open project.2. Open scene "test".3. Notice that game view is black.4. Change to DX9.5. Now everything works as it should be. Reg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout