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Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...
To reproduce: 1) Open project attached by Julian (DepthPrepassFlickerBug.zip) 2) Play it / move mouse in and out of game view / clic... Read more
HD Render Pipeline crashes in the Light Loop
How to reproduce: 1. Extract and open attached project "StarCat Proper.zip" 2. Load the scene "Scene" from the "Scenes" folder, pres... Read more
[IET] Editor crashes with "The file 'MemoryStream' is corrupted!" when e...
Editor crashes with "The file 'MemoryStream' is corrupted!" when entering Play Mode in any interactive tutorial. Steps to repro: 1.... Read more
[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...
"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro: 1. Create a new pro... Read more
[UiElements] Generated UXML schema files are missing the definition for ...
How to reproduce: 1. Create a UXML file with Rider and the UIElements schema files applied 2. Add a VisualElement with a class prope... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more
Editing the BaseInput built-in component script from the EventSystem cas...
Steps to repro: 1. Create a new project and open it 2. Create a Canvas in the Hierarchy and enter Play Mode 3. Select Event Manager ... Read more
Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more
[LWRP] Position Node "Object" mode switches to "World" when duplicating ...
How to reproduce: 1. Open the attached "positionBug.zip'' project 2. Open the 'SampleScene' scene 3. Select the "Cube" Game Object a... Read more
Crash on AnimatorState::Clear when deleting duplicate "Base Layer" from ...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. In the Animator, delete "Base Layer" Actual result:... Read more
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