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Profiler - previous UI Details data is carried over when loading new data
How to reproduce:1. Create a new project.2. Open Profiler (Window->Analysis->Profiler)3. Make sure UI Details is on by pressin... Read more
[URP] RenderPassFeature object does not delete in ForwardRenderdata if C...
-ArgumentNullException errors are thrown continuously if any other script assigned to RenderFeature from the asset selector. (Refer ... Read more
[Frame Debugger] Enabling Frame Debugger interrupts Profiler recording w...
Steps to Reproduce:1. Create a New Project2. Edit > Build Settings > Dev Build+AutoConnect Profiler > Enable3. Build and Ru... Read more
[Shader Graph][URP]Texture starts changing to color pink when opacity ra...
Steps to reproduce:1. Open the attached project "Case_1234765"2. Navigate to Shader->Subgraphs and open the shader graph containe... Read more
TMPro SubMeshUI blocks raycasts when enabling a disabled canvas in play ...
How to reproduce:1. Open attached project "Bug Repro.zip" and scene "Test"2. Enter Play mode3. In Hierarchy, select "Enable this can... Read more
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor w...
[2D] SceneView ShowGrid setting disables when exiting the Unity Editor while a Tilemap Editor Tool is active Repro Steps:1. Open a n... Read more
[2D Tilemap] ArgumentNullException error is thrown on deleting Tilemap p...
-ArgumentNullException error is thrown on deleting Tilemap prefab after unpacking the instance of that prefab.-After this, the error... Read more
iPad icons are labeled as iPhone under Spotlight icons in iOS Player Set...
How to reproduce:1. Open any Unity project (make sure to have the iOS module installed)2. Go to Edit > Project Settings > iOS ... Read more
[IMGUI] Options don't lose focus completely on deselection in Inspector/...
Selecting and deselecting an Option from Inspector/Project Settings/Preferences/Build Settings etc does not make it lose focus compl... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
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