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Scene View and Game View are out of sync when using animated Material wi...
How to reproduce:1. Open user's project2. Open Scenes > SampleScene3. Focus on "Quad" and inspect Game View and Scene View Expect... Read more
Editor crash on (KERNELBASE) RaiseException when re-enabling Image Target
How to reproduce:1. Open the attached project ("ARAssetBundleLoad.zip")2. Open the "Prefabs/SampleScene" scene3. Enter the Play mode... Read more
Android build fails when keystore or key password uses non-ASCII characters
How to reproduce:1. Create a new project2. Switch platform to android3. Go to Player Settings -> Publishing settings4. Open keyst... Read more
Crash when attempting to undo an "apply" action to an upgraded disconnec...
Unity will crash when a user attempts to undo an "apply" action to an upgraded disconnected prefab. To reproduce:1) Download + open ... Read more
Animated objects return to their original coordinates for a single frame...
Steps to reproduce:1. Open users attached project2. Open SampleScene which is in Assets->Scenes2. Press Play Expected results: Ga... Read more
[ShaderGraph] Tangent Vector Node has 3 Outputs even though it's a Vector4
Steps to reproduce:1. Create a new Unity Project using Lightweight RP (Preview) Template2. Create a new PBR Graph Shader3. Double cl... Read more
[Video Player] Video Clip renders only in single Game Window when multip...
Video Clip renders only in single Game Window when multiple Game Windows are open Steps to repro:1. Create a new project2. Import a ... Read more
agent.path.corners.Length does not always match agent.path.GetCornersNon...
Steps to reproduce:1. Download and open the attached project2. Open Scene "test1.unity"3. Enter Playmode Expected result: CornersCou... Read more
GfxDeviceWorker crash when in playmode after upgrading project to 2018.3
This is a project upgrade issue.The game works fine in 2018.2.17f1In 2018.3, i keep getting crashes when I die or when i kill an ene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning