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MecanimDataWasBuilt() Error when calling playableOutput.SetSourcePlayable()
Steps to reproduce:1. Open User-supplied project2. Play the Scene Expected: no errorActual: "Assertion failed: Assertion failed on e... Read more
Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity
To reproduce:1. Open attached project2. Exit the project Actual result: Unity editor crashes on exitExpected result: Unity editor sh... Read more
Scene View and Game View are out of sync when using animated Material wi...
How to reproduce:1. Open user's project2. Open Scenes > SampleScene3. Focus on "Quad" and inspect Game View and Scene View Expect... Read more
Editor crash on (KERNELBASE) RaiseException when re-enabling Image Target
How to reproduce:1. Open the attached project ("ARAssetBundleLoad.zip")2. Open the "Prefabs/SampleScene" scene3. Enter the Play mode... Read more
Android build fails when keystore or key password uses non-ASCII characters
How to reproduce:1. Create a new project2. Switch platform to android3. Go to Player Settings -> Publishing settings4. Open keyst... Read more
Crash when attempting to undo an "apply" action to an upgraded disconnec...
Unity will crash when a user attempts to undo an "apply" action to an upgraded disconnected prefab. To reproduce:1) Download + open ... Read more
Animated objects return to their original coordinates for a single frame...
Steps to reproduce:1. Open users attached project2. Open SampleScene which is in Assets->Scenes2. Press Play Expected results: Ga... Read more
[ShaderGraph] Tangent Vector Node has 3 Outputs even though it's a Vector4
Steps to reproduce:1. Create a new Unity Project using Lightweight RP (Preview) Template2. Create a new PBR Graph Shader3. Double cl... Read more
[Video Player] Video Clip renders only in single Game Window when multip...
Video Clip renders only in single Game Window when multiple Game Windows are open Steps to repro:1. Create a new project2. Import a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used