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[Profile Analyzer] Column by which the Marker Details is sorted by is ch...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)3. Loa... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Kuba:Attached repro didn't reproduce it for me, but the repro from the duplicate https://fogbugz.unity3d.com/f/cases/1244786 did.Iss... Read more
The sizeof of struct with StructLayout returns a smaller value in the Bu...
How to reproduce:1. Open the project "case_1242469-Burst_sizeof"2. Open the Scene "SampleScene"3. Make sure that the Burst Compiler ... Read more
Unity YAML Upgrading project to 2019.3 Asset Database V2 makes the proje...
Reproduction steps:1. Create a new project with 2019.2.0a14 (Asset Database V1)2. Import Package "pref.unitypackage" (note 1)3. Igno... Read more
An existing Scene gets overwritten when importing a Custom Package
Repro steps:1. Open the attached project "import-overwrite.zip"2. Note that the scene "SampleScene2.unity" is empty and open scene "... Read more
Deleting Prefab child GameObjects doesn't update Prefab instances when w...
How to reproduce:1. Connect an external data storage device to your computer (USB flash drive, hard drive)2. Save the attached proje... Read more
"Handles.Repaint called outside an editor OnGUI" error is thrown when fo...
How to reproduce:1. Open the attached project2. In the Project Window, select the Avatar Mask Asset3. In the Inspector, click the fo... Read more
[Linux] Scene view navigation functionality does not adjust properly whe...
Reproduction steps:1. Install and open Gnome Tweaks2. Select the Keyboard & Mouse tab on the left side3. Click on the Additional... Read more
CustomEditor OnEnable() called every frame if enabled Object is selected...
Reproduction steps:1. Create a new project2. Import "MyCollider.cs"3. Create a Prefab and attach the "MyCollider.cs" Script to it4. ... Read more
ManagedHeap UsedSize leaking memory when MemorySnapshot RequestNewSnapsh...
How to reproduce:1. Open attached project "MemorySnapshotLeakSampleZip.zip"2. Open the Package Manager and add a local package from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes