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Spaces before text in the Input Field are being deleted when closing the...
How to reproduce: 1. Open project "TestInputField.zip" 2. Build and deploy the app to the device 3. In the device press on the Input... Read more
[HDRP] Shadows pop in and out when tessellated geometry is culled
How to reproduce: 1. Open the user-submitted project 2. Open the scene "OutdoorsScene" and enter Play mode (Assets/OutdoorsScene.uni... Read more
Fullscreen Window mode ignores Supported Aspect Ratios when the player i...
aspectReproduction steps: 1. Open Display Settings window: Right-Click on desktop > Display Settings 2. Open the attached project "... Read more
[WebPlatform][Android] App crashes on launch on some devices with "TypeE...
How to reproduce: 1. Open the attached project 2. Select WebGL platform 3. Build the project 4. Navigate to the build folder through... Read more
Coroutine with WaitForEndOfFrame() finishes too soon when the framerate ...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
InputSystem does not initialize properly in a build when accessed early
Reproduction steps: 1. Open project "case_1392358.7z" 2. Open Build Settings window in File > Build Settings 3. Build and Run the Sc... Read more
[Android] OnApplicationPause(true) is not called when going to recent ap...
Reproduction steps: 1. Build attached user's project "Pixel3XL Bug.zip" for Android 2. Open it on the device and wait for it to load... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
IndexOutOfRangeException is being thrown when using JSON.NET Deserialize...
How to reproduce: 1. Open the user's attached "Bug_DecimalToFloat.zip" project 2. Open the "SampleScene" Scene from the Project Wind... Read more
Duplicating/copy-pasting last keyword in the blackboard throws ArgumentO...
Steps to reproduce: 1. Create a new URP project or open an existing one 2. Right-click in Project View 3. Select Create -> Shader Gr... Read more
All about bugs
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