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[Mono] Secure WebSockets connection setup with a self-signed certificate
Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate2. Try connecting using a ClientWebSocket Expected: All... Read more
[URP][2D] 2D Lights are ignored by Camera Culling mask
How to reproduce:1. Open the project from the attached file "1239136.zip"(link in edit)2. Open "SampleScene" and select the Main Cam... Read more
[HDRP] Lights flicker on a Mesh in SubScene when Graphics API is set to ...
How to reproduce:1. Open "1240381" project (Graphics API is set to Direct3D11)2. Enter Play Mode3. Observe the Game view Expected re... Read more
[Deployment] For an unsaved scene when Graphics API is changed, Graphics...
For a scene with unsaved changed when the current Graphics API is modified, "Changing editor graphics API" window pops up. Editor re... Read more
[IMGUI] Frame Debugger's Enable/Disable button displays the same Tooltip...
The tooltip for Frame Debugger's Enable/Disable button remains the same irrespective of its current state.Refer to the attached Vide... Read more
[Terrain] InvalidCastException thrown on Creating New Brush with Cubmap ...
When New Brush is created with Cubmap texture under Paint Terrain causes the Editor to throw InvalidCastException, refer attached vi... Read more
Alembic Exporter Crash at Frame 2553
Steps to reproduce:1. Create new scene2. Create a cube3. Rename the cube to / (forward slash)4. Add an Alembic Exporter component on... Read more
AndroidJavaException when aborting a UnityWebRequest
Steps to reproduce:1. Open and build the user-supplied project to a device with an internet connection.2. Wait for a few seconds. Ex... Read more
[macOS] Scene View stops receiving Event.current.type mouseMove events a...
How to reproduce:1. Open user-submitted project (MouseMove Bug on Mac.zip)2. Move the mouse over the Scene View - note that mouseMov... Read more
Cache Server status icon -> window is very laggy if the Cache Server IP ...
How we can reproduce it:1 Create new Unity project2 Open Menu->Edit->Preferences and select "Cache Server(global)" tab3 Make s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open