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APIUpdater assumes script encoding is UTF-8
Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater. Hereafter, APIUpdater uses UTF-8 only if script ... Read more
Missing link in release notes 5.1b3
Find this sentence and notice that there is "blah" word in the middle of sentence: SDK integration in Preview mode, get started by v... Read more
Rendering to texture from native plugin does not work in Unity 5.1 on mo...
Rendering to texture from native plugin does not work in Unity 5.1 on Android and iOS Read more
Application.persistentDataPath returns different paths on Android in dev...
Application.persistentDataPath returns different paths depending whether Android build was development (then it returns storage/emul... Read more
[WP8.1] System.IO.File.Exists is always false
To reproduce:1. Open the attached project2. Build for wp8.13. Open the solution with visual studio4. Deploy to a phone and look at t... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
[PointerHandlers] Pointer enter/exit detection order is not working corr...
Steps to reproduce: 1. Open the attached project2. Open 'EventSystemBug' scene3. Notice that three sprites are rendered corretcly ac... Read more
Custom Text Outline causes failure to build
-e: project adds a custom outline to the UI text. works fine in editor and standalones, doesn't build for IL2CPP WebGL/iOS nor iOS M... Read more
Resources.LoadAll() not working in the WebGL
To reproduce:1. Build attached project for WebGL2. Open build3. Press play4. Notice that levels are not loaded Read more
Generated Root Motion Curves don't animate correctly
Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled