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Android TouchScreenKeyboard not always returns value to InputField for s...
Using Android TouchScreenKeyboard, does not always returning value to uGUI InputField on some devices Read more
[UI:Inputfield]Text doesn't get saved if you don't tap "Done" or "Ok" on...
When you are writing into input field and tap outside keyboard to close it, the text doesn't save - you must click Ok/Done for that. Read more
[WSA] 'Build' button does not work when 'C# projects' are enabled
1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more
Asset Serialization - Force Text ... This will crash the editor when loa...
Steps to reproduce:1. Open attached project's scene "test".2. Duplicate ROOT game object.3. Check that Edit -> Project Settings -... Read more
Using special folder named "~" throws warnings that the files inside it ...
How to reproduce: 1. Create a new project2. Open the project /Assets folder using Explorer/Finder3. Create a folder named '~'4. Put ... Read more
IPointerExitHandler.OnPointerExit not triggered if object below pointer ...
Reproduction steps:1. Open the user project "UnityBugs"2. Open the scene "HoverBug"3. Enter play mode4. Hover the UI panel in the sc... Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Mecanim transition preview freeze
Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro:Open... Read more
WaitForEndOfFrame() and Procedural Meshes make Standalone Player Crash
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press 'S' to instantiate an object without using a corout... Read more
Linux: Pressing TAB while editing text in an input field inserts an actu...
-e: see title, doesn't do that on windows or osx standalone -repro:--create new scene--add input field http://docs.unity3d.com/Manua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"