Search Issue Tracker
Duplicate
Votes
2
Found in
2020.3.31f1
Issue ID
1412652
Regression
Yes
Superimposed components in the Inspector when adding a component to a GameObject with Materials array expanded in MeshRenderer
Reproduction steps:
1. Open the attached 'TestProj' project
2. Open the 'SampleScene'
3. Observe the Capsule GameObject in the Inspector
4. Expand the MeshRenderer component
5. Expand the Materials array
6. Add any component to the Capsule GameObject
Expected result: Components aren't superimposed
Actual result: Components overlap each other
Reproducible with: 2020.3.31f1, 2020.3.32f1
Not reproducible with: 2019.4.37f1, 2020.3.30f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #1411755