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MainObjectFileID is not set when importing NativeFormat assets created o...
This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce: 1. Open attached "case_1112616-rootMotion" project 2. Play the Scene Expected result: The object moves in one dir... Read more
[OpenGL] Generated shader code uses gl_TessLevelOuter[3] instead of gl_T...
Steps to reproduce: 1. Open the attached Project "OpenGL_SV_InsideTessFactor" 2. Open "Test" Scene 3. Enter the Play Mode to trigg... Read more
If WebGL platform is selected, Audio cannot be played in inspector on Linux
To reproduce: 1) Create a new project 2) Add an audio file to project files (example file was attached) 3) Select it Expected: In t... Read more
[Occlusion Culling] Occlusion Culling produces inaccurate results
Steps to reproduce: 1. Open QA attached project 2. Open Occlusion settings and bake with the default parameters 3. Select Main Camer... Read more
Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...
How to reproduce: 1. Open attached project "CarParkGame" 2. In Project window find and open Scene "Game" ---------------------- Obse... Read more
Editor crashes with memcpy or MemoryCacherReadBlocks::DirectRead when op...
How to reproduce: 1. Open attached project ---------- Observe the crash ---------- Fixed in 2018.3.2f1, 2019.1.0a1 Read more
Off Screen Particle Systems not emitting Particles when Particle startin...
How to reproduce: 1. Open attached project 2. Enter Play Mode 3. Reach third fireball Reproducible with: 2018.3.2f1, 2019.1.0a14, 2... Read more
Folder looses focus after renaming it in the Project Window
To reproduce: 1. Open attached project 2.Select any folder in the project window 3. More up and down with the arrow keys 4. Hit the... Read more
[Android] [Vulkan] Screen Space Reflections do not work with Vulkan on A...
To reproduce: 1. Open the user's attached project 2. Open Sample Scene 3. Switch Target Platform to Android 4. Set the Graphics API... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds