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[iOS] .xcworkspace isn't generated for iOS projects using Firebase plugin
When generating iOS builds headlessly, pods are not installed in the build folder when Firebase plugin is used. Steps to reproduce:1... Read more
Warning appears when undoing creation of timeline which added Playable D...
Reproduction steps:1. Create new project.2. Create empty GameObject.3. Open Timeline windows and create track for selecte object.4. ... Read more
[Android] Debug.LogException is filtered as "I" Information instead of "...
To reproduce: 1. Download and open "rotate-test.zip" project.2. Build application on a device.3. Run logcat and filter information w... Read more
After undoing the creation of new timeline, Timeline window focused Time...
Reproduction steps:1. Create new project.2. Create empty GameObject.3. Open Timeline windows and create track for selected object.4.... Read more
Particle batching broken when using a Default Particle System
1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more
[New Scripting Runtime] Warning and Error messages appear while/after bu...
Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Player Settings"3. In the Inspector window go ... Read more
Memory overflow after "Could not open file for read" error when opening...
To reproduce:1. Open project http://bugs04.unity3d.com/fogfiles/884196_aravsen7orukr4to/case_884196-PCE.zip (created in 5.5f2)2. Agr... Read more
[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...
Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Build"3. Create a shortcut of the just built .... Read more
2DCollider of a selected object is visible in Game view
To reproduce:1. Open attached Unity project "mario2d.zip"2. Open scene "World1-1"3. In the hierarchy select either "Mario" or "Mario... Read more
Possible memory leak for development mode standalone (Setting UI.Text.text)
1. What happenedAttached project indicates Profiler.GetTotalAllocatedMemoryLong() value growth for players build in Dev mode. This w... Read more
All about bugs
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