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View on second display appears squashed when build is launched in window...
How to reproduce: 1. Open the attached "1134231.zip" project 2. Build project 3. Launch the build in an Exclusive Full-screen mode 4... Read more
Standalone player does not load previous Inputs when "Display Resolution...
How to reproduce: 1. Open attached project "OldInputSettings.zip" and scene "Example" 2. Make sure that "Edit" -> "Project Setting... Read more
NullReferenceException in Dropdown on assembly reload
Steps to reproduce: 1. Open attached project "DropDownRepro1137606.zip" 2. Go into Play Mode 3. Reimport "NewBehaviourScript" Expec... Read more
Depth of Field doesn't blur near objects when "Allow HDR" is disabled
Steps to reproduce: 1. Open original project "dof.zip" 2. Select "Main Camera" and toggle between "Allow HDR" setting Expected resu... Read more
Drag-select in Prefab Mode selects GameObjects with Gizmos in any loaded...
How to reproduce: 1. Open attached project "Case_1140279_repro.zip" 2. Open "SampleScene" scene (in "Scenes" folder) 3. In the Hiera... Read more
[2d][Package Manager] All 2d preview packages throw missing namespace er...
2d Animation, 2d IK, 2d Pixel perfect, 2d Spriteshape, 2d psd importer packages throw missing namespace errors on installing even wh... Read more
[Linux] Editor hangs on launch when running through Unity Hub
To reproduce: Launch Unity through Unity Hub It hangs on splash screen with no info and an almost empty Editor.log Reproduced in 2... Read more
MultiDisplay functionality is broken on MacOS Metal
How to reproduce: 1. Download and open attached project "MultiMonitorTest.zip" 2. Go to the Player Settings -> Other Settings (turn ... Read more
Editor crashes with FindAncestorComponentImpl loading corrupted scene
How to reproduce: 1. Open attached project 2. Try to load scene "CORRUPTED-Scene-at001-planet" ------------------------------------ ... Read more
PropertyAttribute does not work when used on items in an array
How to reproduce: 1. Open attached project "Test.zip" 2. In the Hierarchy, select "Test" GameObject 3. In the Inspector, observe "Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL