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[WebGL] Switching to full-screen causes WebGL player freeze
Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode Steps to Reproduce:1.... Read more
Character Collider gets stuck when approaching Convex Mesh Colliders wit...
How to reproduce:1. Download, extract and open user's attached project (Character Controller Glitch.zip)2. Open 'SampleScene'3. Ente... Read more
IndexOutOfRangeException error is thrown when trimming a sprite that has...
How to reproduce:1. Open the attached project ("Repro project")2. In the Project WIndow select the "case_1104094-Warden_Small" textu... Read more
"Calculating asset hashes..." popup shows repeatedly
Steps:1. Create new project, go to Asset Store, download and install Viking Village package from unity2. Wait for import3. After it'... Read more
Adding component that requires Transfrom to Prefab instance with RectTra...
Steps:1. Add "GameObject -> UI -> Text" to the scene2. Drag it to Project browser to make a prefab out of it3. select instance... Read more
Shader Graph - Input fields in the Slider Node expand when long values a...
All input fields in the Slider Node currently expand to accomodate their contents, which causes the node to change size. This is esp... Read more
[2D] Sprite Shape Profile component breaks when creating range
Sprite Shape Profile component breaks when creating range and exceptions thrown in the console Steps to repro:1. Open a new project2... Read more
Shader Graph - The Main Preview isn't cleared properly when HDR is turne...
If you have HDR turned on in the render pipeline, the main preview of the material in Shader Graph won't be cleared properly when zo... Read more
[iOS]Using ipv6 connection type can't establish connection between devices
To reproduce:1. Open users attached project "NetworkExample.zip"2. Make sure that in Services tab Multiplayer is set up3. Build for ... Read more
[HUB] Unable to open existing projects when manually loading license and...
Unable to open existing projects when manually load license and Unity editor exits without the bug reporter after opening manage lic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used