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[HDRP] Fog's albedo is affecting color even when volumetric mode is disa...
Version tested: (2022.2.0a9 + master) Steps to reproduce: 1) Create a new HDRP template2) Add a new volume with fog override. Make f... Read more
[UI Toolkit] Debugger window is very slow with specific elements
Reproduction steps:1. Create a new Project2. Open UI Toolkit Debugger (Ctrl + F5 on Windows 10 or via Inspector ellipsis menu)3. Sel... Read more
Empty "Activation Playable Asset" property is displayed in the Inspector...
Reproduction steps:1. Open the attached "TimelineTest.zip" project2. In the Project window double-click on the "GameObjectTimeline" ... Read more
Shader Graph Sticky Note text doesn't get saved
Reproduction steps:1. Open the user's project2. Open "test shader.shadergraph" from the Assets folder3. Change the text on the stick... Read more
App doesn't launch on HL2 UWP after update to 2020.3.32f1
Workaround: disable splashscreen in player settings. Read more
[Splines] Mirrored and Continuous tangents conversion aren't synced with...
1. Create a default Circle shape2. Select a knot 33. From its inspector, notice the rotation is set to 225 on the Y axie4. Set the Y... Read more
Shader remapping crashes the engine if no mapping is found
Callstack: UnityPlayer.dll!keywords::KeywordRemap::Remap(const keywords::LocalKeywordState & src, keywords::LocalKeywordState &a... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce:1. Open project "render-texture-memory-test.zip"2. Go to the Build Settings choose iOS, select Development Build an... Read more
[URP] _ScreenParams returns wrong data in VR
Reproduction steps:1. Open the user's "URP Updated.zip" project2. Enter the Play mode3. Observe the Console window Expected result: ... Read more
[XR][URP] Full Screen Blit in Single Pass Instanced rendering in XR does...
Reproduction steps:1. Create a New URP project2. Follow the Tutorial steps from the link:https://docs.unity3d.com/Packages/com.unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera