Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.16f1
2022.1
2022.2
Issue ID
1411975
Regression
Yes
[XR][URP] Full Screen Blit in Single Pass Instanced rendering in XR does not work
Reproduction steps:
1. Create a New URP project
2. Follow the Tutorial steps from the link:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.1/manual/renderer-features/how-to-fullscreen-blit-in-xr-spi.html
3. Enter Play mode
Expected result: Colour buffer is shown
Actual result: No colour buffer is shown
Reproduced with: 12.1.0 (2021.2.0f1), 12.1.6 (2021.2.16f1), 13.1.7 (2022.1.0b14), 14.0.2 (2022.2.0a9)
Not reproduced with: 10.8.1 (2020.3.31f1), 12.0.0. (2021.2.0a15)
Could not test with: 7.7.1 (2019.4.37f1) (No Color Blit option while adding Render Feature), 12.0.0 (2021.2.0a16, 2021.2.0a17, 2021.2.0a21, 2021.2.0b1) (due to errors while creating new project from template)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note (fix version 2022.2):
Fixed in: 14.0.3 (2022.2.0a15)
Updated Unity doc page: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@15.0/manual/renderer-features/how-to-fullscreen-blit.html