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[BuildReportInspector] Source Assets and Stripping tabs are not working ...
Steps to reproduce:1. Open User-supplied project2. Click on Windows->Open Last Report Expected: the tab: Source Assets has an Aud... Read more
[ProBuilder] Exception thrown on selecting UV 2 mode with "Lock the Scen...
When "Lock the SceneView handle tools to UV manipulation mode" is enabled and UV 2(read-only) mode is selected in the UV Editor wind... Read more
[MacOS] Editor is leaking memory when Aura Camera component is attached ...
Reproduction steps:1. Open the attached project ("1229502.zip")2. Open "SampleScene"3. Press "Enable Aura Preview" in Scene View Exp... Read more
GL culling state is reset after a call to GL.IssuePluginEvent
Steps to reproduce:1. Open the attached project "GL_invertCulling.zip"2. Build it on Android3. Notice the LogCat Expected results: G... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more
[IL2CPP] Crash on il2cpp::icalls::mscorlib::System::RuntimeType::get_Dec...
How to reproduce:1. Open attached project "Case_1236557"2. In the Menu bar select File -> Build And Run Reproducible with: 2018.4... Read more
[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce:1. Open SampleScene from "SinglePassBlur.zip"2. Start Play mode3. Inspect text in Game view while toggling Post-pro... Read more
[HDRP] Default Volume Profile UI keeps collapsing
Versions tested: 2019.3.8f1 + 7.4.0, 2020.2.0a7 + 9.0.0Does not reproduce on 7.3.1 Steps to reproduce: 1) Start a new HDRP project2)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open