Search Issue Tracker
Third Party Issue
Votes
0
Found in
2019.4
2020.3
2020.3.21f1
2021.2
Issue ID
1383774
Regression
No
[Performance] Slow performance when Game View is set to 9:16 Aspect Ratio
Steps to reproduce:
1. Open the attached project "1383774.zip"
2. Open EnhancedScroller v2/Demos/08 View Driven Cell Sizes/08.scene
3. Select the Canvas GameObject in the Hierarchy window
4. Set the Canvas Scaler UI Scale Mode to Scale With Screen Size and Reference Resolution to 1080x1920 in the Inspector window
5. Set the Canvas Scaler to Match Height (1) in the Inspector window
6. Set the Game View Aspect ratio to 9:16
7. Enter the Play Mode
Expected result: Scroller content shows up instantly
Actual result: Scroller content shows up after a couple of seconds
Reproducible with: 2019.4.36f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a4
Notes:
-Only reproduces when the Game View Aspect ratio is set to 9:16 and Canvas Scaler is set to match height
- in 2022.1 and above, the content shows up a bit faster but still slower than when Canvas Scaler match is set to Width
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
EnhancedScroller is not a Unity component, Knowing the Canvas scaler and what it does is the same for width and height, there would be no difference from the Unity side, Something is different in EnhancedScroller.