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[Editor][LoadLevelAsync] If a light source is disabled after the Awake()...
How to reproduce: 1. Open attached project (ActiveTest.zip)2. Open scene test.unity- Scene contains a plane, a cube and some scripts... Read more
Artifacts on huge objects if lightmapped
Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more
For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1. ... Read more
WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html-" and open it in your default brower" should be "default browser"-"When ... Read more
WebGL build crashes when clicking an object that has IPointerDownHandler...
Reproduction steps:1. Open attached project "PointingInJS"2. Build scene "Test" for WebGL3. Open the built game and click the button... Read more
MoveRotation does not pay attention to rotational DoF lock
To reproduce the bug follow the steps1. Open "Generally" project2. Open "FreezeRotationTest" scene3. Run Scene4. Drive and crash car... Read more
[CapsuleCollider] Capsule collider falls through the plane when moving a...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Using A or D key move the capsule along X axis4. W... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled