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Orthographic camera ignores Submeshes render order
To reproduce: 1. Download attached project "UnitySubMeshOrderBug.zip" and open in Unity2. Open "BugScene" scene3. Look at jaws of dr... Read more
Artifacts on heightmap brush on a scene with a huge terrain
Steps to repro: 1. Open attached project and t1 scene;2. Select terrain gameobject;3. Hover over terrain;4. Observe terrain brush re... Read more
Crash when setting Rig to Humanoid in the Importer with this file
Crash when setting Rig to Humanoid in the Importer with this specific file. repro:-add attached SapphiArtchan.fbx to project-select ... Read more
[Android | GearVR] The images rendered for left eye and right eye on dev...
On GearVR, the left most and right most edge looks weird. The reason why images looks wrong on the left/right edges when you put on ... Read more
"String too long for TextMeshGenerator. Cutting off characters" error ap...
Steps to reproduce:1. Open user attached project2. Download the attached CalculateOnClickModified.cs script3. Replace the content in... Read more
Memory leak when traversing through prefab instances
Fixed in 5.6.1p2 Simpler way to repro:1. make sure the SceneWindow is set to Shaded2. Type anything in HierarchyWindow search field.... Read more
Shader tex2D yields error when compiling for D3D9: "texld/texldb/texldp/...
To reproduce:1. Open attached project;2. Choose "TestShader" shader in the Assets folder;3. In the Inspector, disable "Skip unused s... Read more
Memory Leak when searching in the hierarchy
When searching in hierarchy multiple times, Unity consumes more and more RAM. To reproduce:1.Open users attached project "memory lea... Read more
Unable to edit import settings for DLL
To reproduce: 1. Create a new project2. Import System.Data.Entity.dll from C:\Program Files (x86)\Reference Assemblies\Microsoft\Fra... Read more
[Animator] Animator Controller resetting state to default when trigger i...
Steps to reproduce: 1) Download attached project and open in Unity2) Open 'MainScene' and press Play3) In login screen, click on 'Co... Read more
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