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Unity crashes when repathing agent destination
How to reproduce: 1. Open attached project2. Open scene3. Open the Navigation window4. Select the Capsule gameobject- The NavMesh Ag... Read more
"get_unityVersion is not allowed to be called while application is termi...
Reproduction steps: 1. Using these command line arguments, open "Archive.zip" project: "Unity.app/Contents/MacOS/Unity -projectPath ... Read more
[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work 1. What happenedHaving Motion Blur setup with PPStack ignore Points on an alembic m... Read more
[Asset Importers] Changing scale factor in model settings of model/rig a...
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig Expected Result: Rig also scale... Read more
[Alembic] Camera objects aren't using Physical camera on import
Alembic Importer needs to have the same behavior as the FBX Importer which is now supports Physical Camera property. 1. Make you hav... Read more
[Alembic] Camera Objects are still created as sub-asset even if we don't...
Alembic importer creates "empty" camera objects when "Import Cameras" imported settings is unchecked 1. Make sure Alembic Importer p... Read more
[UWP][ARM64] Exception is thrown at the end of re-sizing player window w...
When using DX12, the UWP player throws exception at the end of window re-sizing. Repro:1. Create a new empty project2. In Player Set... Read more
[UWP][ARM64] The particles in Particle System flickers on ARM64 devices.
The particles in Particle System flickers on ARM64 devices.It happens on both DX11 and DX12 with all build settings. And the flicker... Read more
[Windows][Editor] A Black color line appears on the bottom of scene view...
[Editor] A Black color line appears on the bottom of scene view window while resizing. Steps to reproduce :1. Change the scale facto... Read more
Prefab reference in a Scriptable Object gets removed when the SO is atta...
How to reproduce:1. Open user-submitted project (PrefabRefByInsideSO)2. Drag the GameObject prefab into its Scriptable Object's 'Pre... Read more
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