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Video encoded with Microsoft RLE Video fails to be imported and decoded
Steps to reproduce: 1. Download and open the attached project2. Select "FlickAnimation" in the project browser Expected result: the ... Read more
The changelog in Package Manager for TextMesh Pro doesn't show the chang...
Repro steps:1. Create a new project2. Open Package Manager3. Update TextMesh Pro to 1.2.44. Notice that a newer version 1.3.0 is ava... Read more
[Android] UnityWebRequest.SendWebRequest() produces EOF Exception on And...
Steps to reproduce:1. Open user attached project2. Build & Run on to an Android 4 device3. Click the button and observe the logc... Read more
WASM streaming doesn't work using Build&Run Release builds
-e: when trying to have your build served from the built-in webserver it fails when WASM streaming is enabled -repro:--open attached... Read more
Unity crashes when repathing agent destination
How to reproduce: 1. Open attached project2. Open scene3. Open the Navigation window4. Select the Capsule gameobject- The NavMesh Ag... Read more
"get_unityVersion is not allowed to be called while application is termi...
Reproduction steps: 1. Using these command line arguments, open "Archive.zip" project: "Unity.app/Contents/MacOS/Unity -projectPath ... Read more
[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work 1. What happenedHaving Motion Blur setup with PPStack ignore Points on an alembic m... Read more
[Asset Importers] Changing scale factor in model settings of model/rig a...
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig Expected Result: Rig also scale... Read more
[Alembic] Camera objects aren't using Physical camera on import
Alembic Importer needs to have the same behavior as the FBX Importer which is now supports Physical Camera property. 1. Make you hav... Read more
[Alembic] Camera Objects are still created as sub-asset even if we don't...
Alembic importer creates "empty" camera objects when "Import Cameras" imported settings is unchecked 1. Make sure Alembic Importer p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used