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[Backport] Canvas Group Component's "Block Raycasts" and "Interactable" ...
Reproduction steps: 1. Open the attached project 2. Enter Play Mode 3. Observe button behavior 4. Select "Canvas" GameObject in the ... Read more
[Android] Exported project is unable to be built on Android Studio Chipm...
Steps to reproduce: • Export any Android Project • Try running the exported project on Android Studio Result: errors are thrown upo... Read more
Screen distorts when minimizing and maximizing the app on ChromeOS
How to reproduce: 1. Open the attached "chromeMinimizing" apk on a ChromeOS device 2. Minimize the app and maximize after Expec... Read more
[Vulkan] Crash with Signal 11 when opening app from floating icon state
How to reproduce: 1. Open the attached user's Unity project 2. Make sure _Vulkan_ is set as Graphics API 3. Build and run the "Sa... Read more
[Android] OnApplicationPause() is triggered when an activity window is b...
Reproduction steps: 1. Open the user's attached "HelloWorld.zip" project 2. Open the "MainScene" Scene 3. Go to Assets > Google Mobi... Read more
[Android] Mobile keyboard opens up when pressing on Legacy or TMP Input ...
Reproduction steps: 1. Open the attached project "Input.zip" 2. In File > Build Settings make sure that the "SampleScene" Scene is a... Read more
[Backport] UnityWebRequest interrupted before completion causes memory leak
Reproduction steps: 1. Open user-submitted project 2. Open the "TestScene" scene in the Assets folder 3. Open Profiler by navigating... Read more
repositories.cfg could not be loaded warning is produced when opening An...
Steps to reproduce: 1. Create a new project with Android support 2. Switch the build target to Android in Build Settings 3. In Proje... Read more
[Android] In logcat, Strip Engine code is falsely reported as being on ...
Steps to reproduce: 1. Open the attached project and make sure code stripping is disabled (Strip Engine Code setting in Player Sett... Read more
[ChromeOS] Only a few frames are reported in logcat's stack trace when u...
Steps to reproduce: 1. Open attached project 2. Make sure the architecture is set to x86_64 or ARMv7 3. Build and run on Chro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
- Android build fails when StreamingAssets contains 998 or more files
- "Playmode tint" is applied to Color and Gradient fields when in Play mode
- [HDRP] Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
- HDRP Wizard window UI components overlap when HDRP Wizard window is docked and resized horizontally