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[M1] Timeline window glitches when manipulating clips
How to reproduce:1. Open the attached "case_1402501" project2. Open the "Main CameraTimeline" Timeline file in the Project Browser3.... Read more
Project fails to build for WebGL when using NumSharp
How to reproduce:1. Open the user's attached project2. Build the project for WebGL (File -> Build Settings -> Build) Expected ... Read more
Editor crashes when adding a script component using drag and drop and th...
Reproduction steps:1. Open the user's attached project2. Select any GameObject in the Hierarchy3. Drag "Move.cs" script from the Pro... Read more
First button click is not executed in editor when window focus is lost
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/Scene1'3. Enter Play mode4. Click on the button in the m... Read more
[Android] Input.touchPressureSupported returns true when built on Androi...
Reproduction steps:1. Open the attached project "1402539_repro.zip"2. Build the project on an Android device3. Tap the screen Expect... Read more
Unity default "Particles/Standard Surface" Shader allocates too much mem...
How to reproduce:1. Open the attached "case_1411407" project2. Open the "Window -> Analysis -> Memory Profiler" window from th... Read more
Incorrect tooltip displayed for the Edit Polyline button of Polygon Coll...
Steps to reproduce:1. Create a new 3D Project2. Right-click in the Hierarchy window and select "Create Empty"3. In the Inspector win... Read more
PlatformNotSupportedException is thrown when using System.Security
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the Console... Read more
[URP] Mask Component stops working when a Renderer Feature renders it af...
Reproduction steps:1. Open attached project "Case_1403640.zip"2. Load Scene "SampleScene"3. Observe the Game View Expected result: A... Read more
Invalid package dependencies error when creating a new 3D (URP) Core pro...
Reproduction steps:1. Create and open a new 3D (URP) core project Expected result: There are no errorsActual result: There is an err... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene