Search Issue Tracker
The Save button is not disabled when saving Search Query as an Asset wit...
To reproduce: 1. Download the attached project "Search.zip" and open it in Unity2. Open the Search window3. Type something in the In... Read more
[Vulkan] Shader warning in 'AmbientProbeConvolution': HLSLcc at kernel A...
How to reproduce:1. Craete new HDRP project2. Change Graphics API to Vulkan and restart editor3. Observe Console Warning:Shader warn... Read more
[UIToolkit] ArgumentExceptions are thrown and spammed after transition w...
UIToolkit throws an ArgumentException followed by a continuous neverending stream of Exceptions when a VisualElement that is not the... Read more
[HDRP] Sky reflection is being clamped when Receive SSR Transparent is e...
Repro:1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing2) Select the window mat... Read more
A GameObject cannot be selected in the Scene view when the Material cont...
Reproduction steps:1. Open the user's attached project "selection_bug.zip"2. Try to select "test_main_tex" and "test_base_map" in th... Read more
[WebGL] Directory.Move throws FileNotFoundException when used with ZipFi...
Reproduction steps:1. Open the attached project "webglunziptestfixed.zip"2. Open Build Settings (File > Build Settings...)3. Swit... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more
[OpenGL] [Android] Incorrect depth texture display when rendered on Andr...
Reproduction steps:1. Open the attached project "ToonWaterShader-master.zip"2. Make sure the Graphics APIs is set to OpenGLES33. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class