Search Issue Tracker
!asset->IsFolderAsset()' error is thrown when building a AssetBundle con...
How to reproduce:1. Open the attached project2. Go to menu bar -> Assets -> select Built AssetBundle3. Go to the Console windo... Read more
[Editor] Preset cant be added to a game object by dragging it from proje...
Steps To Reproduce: 1. Create a new Project.2. Hierarchy > 3D > Cube.3. Create a preset of box collider of the cube.4. Select ... Read more
Probuilder causes IL2CPP builds to fail
Building for IL2CPP fails when the Probuilder package is present. Reproduction Steps:1. Attempt to build the attached project2. Obse... Read more
[Terrain] Painting on overlapped terrains will randomly paint on one or ...
When you select a terrain and try to paint/raise/lower it, the currently selected terrain should get that modification.As it is righ... Read more
[Video] Transcoding some video clips to H265 bloats the file size almost...
1. Import the attached BigBuckBunny_2000hevc.mp4 file2. Transcode it to H265 Note that the inital file size of 2.4 MB bloats up to 2... Read more
[PostProcessing] [Android] [Gles2] Motion Blur effect gives too blurry r...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
Bone animations fails to work on GameObjects when animations is scripted
Steps to reproduce:1. Open users attached project2. If you get errors press Help in the Toolbard and Reset packages to default if yo... Read more
Build freezes for several seconds when calling DrawMeshInstanced on WebG...
Steps to reproduce:1. Open users attached project2. Build and run using WebGL Expected result: Build does not freeze when calling Dr... Read more
Inspector window is not updated after removed component was applied to p...
Steps: 1. Add Cube to the Hierarchy2. Make a prefab put of it3. Select Cube Instance in the Hierarchy4. Remove BoxCollider5. Choose ... Read more
Multithread performance is lower than Single thread performance on all i...
using new Thread(() Steps:1. Build and Run attached project on device Expected: Multicore performance is higher than single core.Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used