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[Improved prefabs] Mesh collider gets added recursively on a prefab when...
On adding a cloth component on an empty prefab, Mesh collider keeps getting added repeatedly. Refer the attached video. Steps to rep... Read more
[Android] Unity Logo in splash screen is not rendering
Unity logo is not rendering in splash screen Steps to Reproduce:1. Create a new project2. File > Build Settings > Android >... Read more
[Improved prefabs] Adding a 3d model to a prefab as a child and opening ...
Adding a 3d model to a prefab and opening prefab asset of 3d model keeps throwing exceptions. Also, hierarchy window gets misaligned... Read more
[Improved Prefabs] Exception is thrown on creating prefab after editing ...
"Cannot measure duration of saving a Prefab. OnPrefabSavingStarted() has not been called first." error is thrown in the console on c... Read more
-1 is reported as out of range when converting to an sbyte field
Steps to reproduce:1. Download and open the attached project2. Clear console.3. Reimport "Bundles" folder Result: Failed to convert ... Read more
[iOS] Unity Build fails: UnityLinker.exe did not run properly!
Steps:1. Build the attached project ("demo-small.zip") Expected: successfully build.Actual: build fails with errors in the Console:F... Read more
[Improved prefabs] Override window displays options even when there are ...
Override window displays options "revert all" and "apply all" even when there is no dependency to override. Also, the dependencies d... Read more
[Win10] Removing prefab instance's component throws exception in console...
Steps:1. Add Cube GameObject to the Hierarchy2. Drag it to the Project Browser to make a prefab out of it3. Select Cube prefab insta... Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce:1. Open attached project (SetTextureFromGlobal.zip)2. Open SampleScene Scene Actual result: once the Scene is opene... Read more
[XR][Android][Cardboard] Application crashes when having both GLES3 and ...
How to reproduce:1. Open attached project2. Build&Run application on Android Result - Notice that crash occurs on devices Notes:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used