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[XR Management] Disabling MagicLeap Plugin in XR Management takes 2 clicks
Repro Steps:Install XR Management 3.2.6Click on checkbox to install MagicLeap PluginClick on Checkbox to disable, nothing happensCli... Read more
Localization package error occurs when instantiating a prefab without a ...
How to reproduce:1. Open the attached project (case-1230723.zip)2. Make sure GameObject has 'My Text Mesh Pro Prefab' set to 'Text (... Read more
[Tiny] [DOTS] Error is thrown when trying to open DOTS runtime C# projec...
Reproduction steps:1. Download a TinySpaceship from GitHub (https://github.com/Unity-Technologies/ProjectTinySamples)2. In the Proje... Read more
'sceneRanges.empty()' error upon entering PlayMode with Experimental Set...
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SampleScene" Scene -> Enter the PlayMode3. Observe the Cons... Read more
[Profile Analyzer] Thread count is reported incorrectly when switching b...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer by going to Window->Analysis->Profile Anal... Read more
[Windows] Game/Scene view window is flickering on resizing when Graphics...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro:1. ... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce:1. Create and open a new project2. Select the 'Main Camera' object in the Hierarchy window3. Observe the Transform ... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps:1. Open the attached project ("case_1229273-PresetPropertyModifications.zip")2. Open Editor window via "Window -&... Read more
Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes