Search Issue Tracker
Fixed in 0.7.0-preview.1
Votes
0
Found in [Package]
0.6.0-preview.1
Issue ID
1238030
Regression
No
[Profile Analyzer] Thread count is reported incorrectly when switching between Single and Compare tabs while analyzing
How to reproduce:
1. Open attached "ProfileAnalyzer" project
2. Open Profile Analyzer by going to Window->Analysis->Profile Analyzer
3. In the Single tab load in user's attached "cavesofqud.pdata"
4. Switch to Compare tab and load in user's attached "Profile Analyzer - Capture (2019.3.6f1).data.pdata" and "Profile Analyzer - Capture (2020.1.0b2).data.pdata"
5. Switch back to Single tab
6. In the Filters section press Select on Thread option to open Threads window
7. In Threads window tick all of the options and press Apply
8. In the Single tab in Profile Analyzer window in the Filters section press Analyze and while it's analyzing switch to the Compare tab
Expected result: In the Filters section in the Compare tab it says "85 of 85 threads"
Actual result: In the Filters section in the Compare tab it says "82 of 85 threads"
Reproducible with: 0.5.0-preview.1, 0.6.0-preview.1 (2017.4.39f1, 2018.4.21f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a7)
Could not test with: 0.4.0-preview.3, 0.4.0-preview.5, 0.4.0-preview.6 because thread showing was not introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 0.7.0-preview.1):
Thread Count now correct when switching views whilst analysis is occurring