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Build fails when Unity Recorder plugin is present in the project
Repro steps: 1. Create a new project 2. Install the Unity Recorder plugin 3. Build for Android/iOS/WebGL Actual: Build fails Repro... Read more
Input of left and right arrow keys cannot be used for navigation when op...
To reproduce: 1. Open any project 2. Open any object picker (ex.: from created material) 3. Try navigating the Object picker window ... Read more
Editor resumes when re-enabling breakpoint while debugging in Visual Stu...
Steps to reproduce: 1. Open users attached project 2. Go to Edit -> Preferences -> External Tools -> External Script Editor and chan... Read more
Cinemachine Brain loses damping when using "Fixed" Update Method
Steps to reproduce: 1. Open users attached project 2. Select "Main Camera" in the Hierarchy project 3. Select "Fixed Update" as Upda... Read more
Mip Maps create borders around sprites when using transparent parts in s...
How to reproduce: 1. Open attached "MipMaps.zip" 2. Go to Assets -> Sprites folder, select "ai_dark_png" and check "Generate Mip Map... Read more
Debug.LogException messages aren't shown in the Editor's Console when th...
Repro steps: 1. Open QA attached project "repro_1103744" 2. Make sure "Development Build" and "Script Debugging" are enabled 3. Buil... Read more
[General] Unclear error messages and script component issues when import...
To reproduce: 1. Import user's attached project to any release 2017.4-2019.1 Expected: comprehensible error message appears, script... Read more
[VFX Graph] Timeline VFX Activation events can get skipped if their dura...
Repro steps: 1. Import the attached package 2. Open the TimelineRepro scene 3. Either in edit or in play mode, open the MasterTimel... Read more
[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...
To reproduce: 1) Make sure you have both Vuforia and WebGL supports installed 2) Open attached project 3) Change it to Win Standalon... Read more
In Editor, SetActive(true) does not work when it is called the first time
How to reproduce: 1. Open attached project "setActiveFalse_firstTime7.zip" and scene "FloorMap00" 2. Enter Play mode 3. In Game Vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project