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[PA] Frame values go past their maximums when making a Selection bigger ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[VFX Graph] Node properties do not display in the Inspector when its pre...
Node properties do not display in the Inspector when its preset asset is selected before. Steps to repro:1. Create a new Project wit... Read more
[Cache Server] Connection with IP goes into infinite loop state on click...
Connection with IP goes into an infinite loop state on clicking on Check Connection button PreCondition: Cache Server Default Mode s... Read more
Domain isn't reloaded when using Protobuf-net
How to reproduce:1. Open the attached project2. Open the "TestScene"3. Open the "script" Script from the "Scripts" folder which is i... Read more
Particle System materials do not have transparency applied when loaded f...
How to reproduce:1. Open user-submitted project (AssetBundleIssue.zip)2. Open and Play the 'ParticleAssetBundleScene' to see the exp... Read more
[VFX Graph] InvalidOperationException errors are throwing continuously o...
InvalidOperationException errors are throwing continuously on selecting "Output particle Distortion Quad" node preset asset. Steps t... Read more
UploadHandlerFile does not upload large files
How to reproduce:1. Set up a localhost server (more details in the initial message and attached video)2. Add the provided index.php ... Read more
Editor crashes during Sprite Atlas baking when not enough disk space is ...
How to reproduce:1. Ensure system drive has less than 70GB available2. Open project from "AtlasCrashRepro.zip"3. Press "NFH>Bake ... Read more
[Vulkan] Editor freezes on changing the "Number of Swapchain Buffers" fr...
Changing the Number of Swapchain Buffers for Vulkan from (Player Settings > Other) leads to the Editor freezing on GUIView.Repain... Read more
[VFX Graph] Assertion failed on expression errors are thrown on connecti...
Assertion failed on expression errors are thrown on connecting output mesh node to Range property node. Steps to repro:1. Create ane... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open