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RectTransform.GetWorldCorners returns incorrect position when Camera is ...
To reproduce: 1. Open attached project 2. Open Test scene 3. Enter the Play Mode 4. Move the camera around using the WASD keys 5. Ob... Read more
[Hub] Deleted or corrupted projects are not removed from the Projects ->...
Expected result: after "Project path does not exit: ....." pop-up warning the project from the list disappears OR have the ability t... Read more
Shader fails to compile when using Perlin Noise node with three Sample T...
How to reproduce: 1. Open the attached Test.zip project 2. Go to the project window and open "New Shader Graph" PBR Shader 3. The se... Read more
[IL2CPP] Failing to connect to server using Microsoft.AspNet.SignalR.Client
Steps to reproduce: 1. Download 1131514_repro.zip 2. Build a Standalone player with IL2CPP back end Expected results: IL2CPP player... Read more
Closing the 'Reset Packages to Defaults' confirmation window still reset...
How to reproduce: 1. Create a new Unity project 2. Open the Package Manager window 3. Download any Package 4. Select the Help > Rese... Read more
[LWRP] Inspector Window is being repainted when using the Material with ...
How to reproduce: 1. Open attached project ("lwrp-material-lag.zip") 2. Open the Scene "Bug" 3. Select "Rock Type1 02" in the Hierar... Read more
RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...
How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more
[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...
To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more
[HDRP] Newly created HD Lit Graph throws exception on opening, so Shader...
Visual Studio opens up instead of Shader graph Editor on opening the HD Lit Graph and "ArgumentException: Value Unknown is not prese... Read more
[VFX] Nodeblocks can get corrupted and become impossible to delete / be ...
Repro steps: 1. Open the attached VFX 2. Try to delete them, disconnect them, or connect an output to them 3. Observe NullReferenceE... Read more
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