Search Issue Tracker
By Design
Votes
0
Found in [Package]
Built-in
Issue ID
1404522
Regression
No
UI Document Button is not focused when using "rootVisualElement.SetEnabled(true)"
How to reproduce:
1. Open project "Bug Report Beta.zip"
2. Enter Play Mode
3. Focus on any button and press "Enter" then move with WASD or arrows keys
4. Observe the result
5. Focus any button and In the Hierarchy window select "GameObject" and turn in the Inspector window turn off "Disable" in the "New Behaviour Script" Component
6. Repeat 3rd step and observe the result
Expected result: The Button is focused
Actual result: The Button is not focused
Reproducible with: Built-in (2021.2.15f1, 2022.1.0b11, 2022.2.0a7)
Could not test with: 2019.4.36f1, 2020.3.30f1 (Errors after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note:
By design, "disabled focused" elements aren't supposed to exist, they have no default styling and they have no clear behaviour regarding whether or not they should be receiving keyboard events or other such focus-based events.
When an element gets disabled, it automatically loses focus, re-enabling it will not give the focus back, this needs to be explicitly done by user code