Search Issue Tracker
By Design
Votes
0
Found in [Package]
Built-in
Issue ID
1404522
Regression
No
UI Document Button is not focused when using "rootVisualElement.SetEnabled(true)"
How to reproduce:
1. Open project "Bug Report Beta.zip"
2. Enter Play Mode
3. Focus on any button and press "Enter" then move with WASD or arrows keys
4. Observe the result
5. Focus any button and In the Hierarchy window select "GameObject" and turn in the Inspector window turn off "Disable" in the "New Behaviour Script" Component
6. Repeat 3rd step and observe the result
Expected result: The Button is focused
Actual result: The Button is not focused
Reproducible with: Built-in (2021.2.15f1, 2022.1.0b11, 2022.2.0a7)
Could not test with: 2019.4.36f1, 2020.3.30f1 (Errors after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
By design, "disabled focused" elements aren't supposed to exist, they have no default styling and they have no clear behaviour regarding whether or not they should be receiving keyboard events or other such focus-based events.
When an element gets disabled, it automatically loses focus, re-enabling it will not give the focus back, this needs to be explicitly done by user code