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built project freezes on refocus when D3D11 fullscreen is set to exclusi...
To reproduce:1. Create a project, add any light2. In light's Inspector change shadow type to soft/hard3. Go to build settings, playe... Read more
[Android] Crash on splash screen if switching away from Application and ...
To reproduce: 1.Download godkingsprojekt-smaller.zip from OwnCloud.2.Unzip and load the project in the Editor.(Project is located in... Read more
Editor GUI stack trace is wrapped by the editor in .NET 4.6
Reproduction Steps:1. In the Menu, select "Test/Test".2. Mouse over to the opened window.3. Observe console. Expected results: The s... Read more
[Android] SoftInput is taking full screen in landscape
As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions.Uses full screen in Landscape orien... Read more
Radius from "Navigation->Agents" is capped at 0.05, while Agent Radius f...
To reproduce:1. Open attached project "NavTest.zip".2. Open "Test" scene.3. Open "Navigation -> Bake" window.4. Agent's Radius an... Read more
Bug Reporter doesn't show up after infinite loop crash
Steps to reproduce:1. Open user attached project2. Open and play scene repro4 in Repro4 folder3. Crash Expected outcome: Crash and b... Read more
Regression or upgrade project problem. Shadow(or something) is broken so...
Not sure if this is regression or not - could be ...This project works perfectly in 5.6.0p2, but in 2017.1.0b1 and b2 - the shadow o... Read more
Line renderer's corner is broken if they are conncted in a loop
Steps to reproduce:1. Download 904522_repro.zip and open "new" scene2. Notice the broken loop connection on a Line game object Expec... Read more
[Regression][Windows] 'device.IsInsideFrame()' assertion is shown after ...
Steps to repro: 1. Open Unity on Windows;2. Create new project;3. Maximize Editor window (make it full-screened);4. Minimize Editor ... Read more
[API] OnPlayStateChanged is not called in Playmode when clicking on the ...
On a playable, the method OnPlayStateChanged is called when the PlayableGraph changes its play state. For example, when clicking pla... Read more
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Latest issues
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