Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
903913
Regression
No
[API] OnPlayStateChanged is not called in Playmode when clicking on the next frame button
On a playable, the method OnPlayStateChanged is called when the PlayableGraph changes its play state. For example, when clicking play on the timeline, OnPlayStateChanged will be called on each playable on the playable graph.
In some cases, OnPlayStateChanged is not called.
1- Import the attached package.
2- Go in Play mode
3- Press Pause in the Timeline Window. (See that in the console, the Play state change is now in Pause: OnPlayStateChanged: Paused)
4- Press in the Timeline Window: Next Frame.
Bug: See that the OnPlayStateChanged is now stuck in Playing mode
Expected: Should have have a subsequent OnPlayStateChanged call to Paused.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Calculating time durations in RenderDoc with DX12 causes 'Device Lost error' popup
Add comment