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[Window Management] Physics layer collision matrix overlaps on the slide...
The text of physics layer collision matrix overlaps on the slider when project settings window is shrinked horizontally. Refer the v... Read more
[Encoding/compression] Lightmap Encoding Quality settings do not apply t...
Steps to reproduce: 1. Download and open the attached project2. Open SampleScene3. Bake the lighting4. Navigate to Project Settings ... Read more
Crash on UnityEngine.TerrainData.set_detailPrototypes when adding Terrai...
Reproduction steps:1. Open the attached project ("1230182.zip")2. Open "SampleScene"3. Select "Terrain" in the Hierarchy4. Open the ... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors-tested on Ubuntu 18.04.4 LTS--fails with 2019.3.7, 2020.1b1, 2020.2a5 -repro:-... Read more
New fast mid-phase doesn't get disabled automatically on UWP Hololens
1. What happenedA mesh collider has a cooking option 'Use Fast Midphase.' This option is supposed to be disabled automatically when ... Read more
Visual artifacts appear when window is being minimized and reopened usin...
How to reproduce:1. Open the attached '1201766.zip' project from the link given in Edit2. Build And Run project3. Once project is op... Read more
[URPTemplate] [Gles3] Custom shader fails to compile on Adreno 306 GPU
Steps to reproduce:1) Download attached project and open in Unity2) Add URP 9.0.0 package from here:https://github.com/Unity-Technol... Read more
[Animation] Parameter name is clipped with slider in Blend Tree
Parameter name clipped is with slider in Blend Tree. Steps to repro:1. Open the attached project.2. Open Cube Animator > Double c... Read more
[Post-Processing] Effects do not display when Postprocessing profile rea...
Post-Processing effects do not display when Postprocessing profile reassign after resetting "Post-process Volume" component Steps to... Read more
"Color Picker not supported on this platform" error is thrown when UseOS...
Steps to reproduce:1. Create a new project2. Create a new script and open it3. Write "EditorPrefs.SetBool("UseOSColorPicker", true);... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open