Search Issue Tracker
built project freezes on refocus when D3D11 fullscreen is set to exclusi...
To reproduce:1. Create a project, add any light2. In light's Inspector change shadow type to soft/hard3. Go to build settings, playe... Read more
[Android] Crash on splash screen if switching away from Application and ...
To reproduce: 1.Download godkingsprojekt-smaller.zip from OwnCloud.2.Unzip and load the project in the Editor.(Project is located in... Read more
Editor GUI stack trace is wrapped by the editor in .NET 4.6
Reproduction Steps:1. In the Menu, select "Test/Test".2. Mouse over to the opened window.3. Observe console. Expected results: The s... Read more
[Android] SoftInput is taking full screen in landscape
As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions.Uses full screen in Landscape orien... Read more
Radius from "Navigation->Agents" is capped at 0.05, while Agent Radius f...
To reproduce:1. Open attached project "NavTest.zip".2. Open "Test" scene.3. Open "Navigation -> Bake" window.4. Agent's Radius an... Read more
Bug Reporter doesn't show up after infinite loop crash
Steps to reproduce:1. Open user attached project2. Open and play scene repro4 in Repro4 folder3. Crash Expected outcome: Crash and b... Read more
Regression or upgrade project problem. Shadow(or something) is broken so...
Not sure if this is regression or not - could be ...This project works perfectly in 5.6.0p2, but in 2017.1.0b1 and b2 - the shadow o... Read more
Line renderer's corner is broken if they are conncted in a loop
Steps to reproduce:1. Download 904522_repro.zip and open "new" scene2. Notice the broken loop connection on a Line game object Expec... Read more
[Regression][Windows] 'device.IsInsideFrame()' assertion is shown after ...
Steps to repro: 1. Open Unity on Windows;2. Create new project;3. Maximize Editor window (make it full-screened);4. Minimize Editor ... Read more
[API] OnPlayStateChanged is not called in Playmode when clicking on the ...
On a playable, the method OnPlayStateChanged is called when the PlayableGraph changes its play state. For example, when clicking pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"