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[Mac] Screen width and height of a Custom Editor Window is displayed to ...
Steps to reproduce:1. Add attached "TestEditor.cs" script to a new Unity Project (or open attached "Editor_Size_Test.zip" project)2.... Read more
[UWP] Player crash when closing webcam.
UWP player crashes when the user stops webcam. Repro:1. Download attached project2. Build & Run UWP player3. Press Esc then Spac... Read more
Saving linear data with "EncodeToEXR" distorts the data
Reproduction steps: 1. Open "MinimalRepro" project2. "Window" -> "PropTest"3. "DoIt"4. See Console output Expected Result: "Origi... Read more
[2D] [AnimV2] Errors appear when deleting all vertices from a rigged sprite
[2D] [AnimV2] Two error messages appear in Console when deleting all vertices from a sprite that was rigged with bones, geometry, an... Read more
[LightProbes] Additively loading Light Probes when using Realtime GI cau...
Version 2018.2.10f1 (674aa5a67ed5)Thu, 20 Sep 2018 09:27:53 GMTBranch: 2018.2/release Repro:01 - Clone and update the following repo... Read more
[HUB] Editor does not sign out after quitting HUB from Unity Hub tray.
Unity editor does not sign out after closing the Hub. Steps to repro:1. Open Unity project from HUB.2. Sign in using Editor Menu(Edi... Read more
NullReferenceException error appears after running tests from the Test R...
Steps to reproduce:1. Open attached Unity project2. Open Test Runner window3. Press 'Run all in player'4. After tests are ran in pla... Read more
Performance data is being sent when Analytics are disabled in Runtime on...
To reproduce:1. Open the testing project;2. Make sure Analytics, Cloud Diagnostics, HW Stats, Performance Reporting are enabled;3. B... Read more
PackedMemorySnapshot: "subSystemList" detected with wrong type
To reproduce:1) Open user attached project2) Click Mainmenu > BugReport > Open TestCode Window3) Click "Capture Memory" button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow