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[Improved Prefabs] Script with required component cannot be added to pre...
Steps:1. Open attached project and load TestScene2. Select GameObject prefab instance3. Drag TestScript to the GameObject Inspector ... Read more
Event.mousePosition returns incorrect value while using HiDPI scaling
Steps to reproduce:1. Set Windows scaling to a value higher than 100%2. Open attached "positionTest.zip" Unity project3. Open "test"... Read more
Clamp Auto Tangent Key creation is not accurate
Clamp Auto Tangent Key creation is not accurate... key is set to clamp auto in the Right-Click but the tangent is not... move the ke... Read more
[UWP][Keyboard] onInputText does not work.
The onInputText does not show the text input on UWP. It happens to both physical keyboard and on screen one. Repro:1. Download input... Read more
[ShaderGraph] Can right-click nodes in a Sub Graph and convert to Sub Gr...
Repro:1. Create a Sub Graph2. In the Sub Graph, create a Cosine node3. Right-click the Cosine node and select "Convert to Sub Graph" Read more
Having a lot of textures with unique "Packing tag" results in a performa...
Reproduction steps: 1. Open "testLoad123.zip" project2. Open the Profiler window3. Enter Play mode4. After a few seconds notice a bi... Read more
An Unhandled Exception is thrown when exiting Unity having VSCode Integr...
Repro steps:1. Open QA attached project "repro_1096530"2. Close Unity3. Open the Editor.log Expected: Unity closes without any excep... Read more
TaskCanceledException is thrown when canceling a CancellationTokenSource...
Repro steps:1. Open QA attached project "repro_1064557"2. Enter Play Mode3. Wait until the Cube is destroyed4. Observe the Console E... Read more
Child GameObjects are added as last in order in a Variant when adding ch...
Repro steps:1. Open QA attached project "repro_1095995"2. Open PrefabB in Prefab Mode3. Add a child GameObject named "BChild4"4. Exp... Read more
Sprites rendered through Command Buffers not displayed until rendered on...
Sprites rendered through Command Buffers not displayed until rendered once with a default Renderer Steps to repro: 1. Open the scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used