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Baked lighting shadow Artifacts when objects are further away from the c...
Steps to reproduce:1. Create a new project2. Create a new scene3. Set the Directional Light to baked4. Set it to cast soft/hard shad... Read more
Type [ProceduralMaterial] cannot compile on WebGL and is not stripped
When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more
[WebGL] Missing Progress bar for some projects
To reproduce:1. Open any large project (user's project and builds are added in Edit)2. Build and run it on WebGL Expected: when load... Read more
Unity crashes when using external pointer to WebCamTexture at TexturesD3...
Steps to reproduce:1. Open the attached project (WebCamBug.zip)2. Open the Assets/test.unity scene3. Play a Scene4. Observe the cras... Read more
[macOS] Video Player doesn't play on standalone build with x86 architecture
Steps to reproduce:1. Download and open "903612 repro.zip"2. In build settings window, make sure the architecture is set to x863. Bu... Read more
Animator.SetLayerWeight CPU usage is increased compared to 5.5
Steps to reproduce:1. Download 903687_repro.zip and open "test" scene2. Open profiler and enter play mode3. In Profiler check Behavi... Read more
Crash in scripting_array_length when using StructLayout attribute and in...
To reproduce: 1. Open the project, attached by tester2. Select Main Camera in the scene3. In the Inspector, change values in the New... Read more
NullReferenceException when importing TextMesh Pro A$ package
1. What happenedDuring importing 'TextMesh Pro' Asset Store package I'm getting the following errors: NullReferenceException: Object... Read more
MissingMethodException when accessing TextMesh Pro component
1. What happenedFor 'TextMesh Pro' A$ package. Selecting Game Object with 'TextMeshPro' script component causes the exception to be ... Read more
Unneeded GI normals warnings are thrown after adding TextMesh component
Steps to reproduce:1. Create a 3D/3D Text object (or add a Text Mesh component to an object)2. Enable 'Lightmap Static' in its Mesh ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
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- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window