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Crash or freeze with large static array in compute shader when using Vul...
How to reproduce:1. Open the attached project '1369438.zip'2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the Pla... Read more
[OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when P...
Steps to reproduce:1. Create a new project2. Open Build Settings3. Open Player Settings4. Expand Other Settings in Player Settings w... Read more
[iOS] Crash when setting Screen.orientation at app launch
Reproduction steps:1. Download and open the attached "1110973 - ScreenOrientationCrash.zip" project2. Build and deploy the project t... Read more
[macOS] Dragging objects into the scene view causes them to flicker
How to reproduce:1. Open the user attached "DragTest.zip" project2. Drag the prefab from the Assets folder into the Scene View Expec... Read more
[UIToolkit] The button.clicked callback is triggered when hovering the m...
Reproduction steps:1. Open the attached user's project "UIToolkit Bug.zip"2. Open the "Main Menu.unity" Scene3. Press the Play butto... Read more
"Error in fetching user purchases" when the project is launched with the...
How to reproduce:1. Open the attached project "searchRepro"2. Open the Asset Store Search window (Window > Search > Asset Stor... Read more
Quitting the player that has a lot of alive objects with finalizers resu...
How to Reproduce:1. Download the attached script;2. Create an empty Unity project;3. Attach said script to any GameObject;4. Build a... Read more
Input field text is being written on top of the same line text when havi...
How to reproduce:1. Open the project "BugRepro.zip"2. Enter the Play Mode3. Press the "Fill text with /r/n endings" button4. Place c... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce:1. Open the attached project2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset)3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used