Search Issue Tracker
Standard Shader Parallax mapping causes graphical artifacts on the GameO...
How to reproduce:1. Open the attached project2. Move Editor Camera around in the scene and inspect StartingIslad GameObject Expected... Read more
Package Manager - Canceling package install forces you to install or res...
When canceling any package install you have a choice to "Continue" with the install or "Force Quit" Unity. If you choose to restart ... Read more
[Scripting, Profiler] It's not possible to get runtime size for meshes
With the current APIs Unity provides, it is difficult to determine exactly where the memory footprint for a mesh is coming from, esp... Read more
Material with lightweight render pipeline is being pink when being calle...
To reproduce:1. Open attached project;2. Open Sample scene3. Press play4. Notice that the cube is pink or invisible Actual result: T... Read more
Version Control automatically Checkouts Reimported Sprites
How to reproduce:1. Open attached project (Bug.zip)2. Configure your "Version Control Integration for Perforce" setup3. Ensure the c... Read more
Unable to switch to different font on selecting another font from Asset ...
The font doesn't change the second time on selecting a different font asset. Steps to repro:1. Create a new Project.2. Gameobject &g... Read more
[Editor] Maximized "Game View" doesn't get minimized after disabling the...
When "Maximize on Play" was enabled while playing the scene, the "Game View" doesn't minimize back after disabling "Maximize on Play... Read more
Last or two last lines of Input Field disappear when pasting text before...
How to reproduce:1. Open the attached user's 'EmptyProject.zip' project2. Open "New Scene" and play the Scene3. Write some lines in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow