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Collab - Deep Dive Start - Initial Publish needs better input lag handling
Assuming you have a new project and Collab was never enabled. This issue assumes you have one of the following as well:a) A project ... Read more
Collab - Deep Dive Start - Collab recovers poorly from latency spikes
Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into ... Read more
[iOS] local notifications aren't cleared on iOS10
Steps to reproduce:1. Open User's attached project2. Build for iOS3. Run on iOS10 device4. On device: go to home screen (hit the hom... Read more
Crash on GameObject::IsActive or std::_Tree_val when applying settings ...
How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more
[ParticleSystem] Increased memory usage
Reproduction steps:1. Open the attached "ParticleSystemMemory_5.3.7" project.2. Open and play the "Test" scene.3. Go to Window > ... Read more
[Linux Editor] Unity crashes in UTF16String::BorrowString(ScriptingStrin...
When 'Step Over' is performed in an attached debugger, Unity crashes. Steps to reproduce:1) Open the attached project.2) Open 'NewBe... Read more
[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...
If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Steps... Read more
[WebGL] Embedded font with non-Latin characters not appearing
To reproduce:1) Open attached project and scene2) Select Scripts in hierarchy3) Make sure all 4 GUISkins are selected4) Build and ru... Read more
[Animation] Sprites view doesn't change when keyframe recording mode is ...
To reproduce:1. Open attached project;2. Open scene 'scene";3. Select Game Object "animation/sprite" from Hierarchy;4. Go to Animati... Read more
Crash on ProfilerHistory::CalculateSelectedTimeAndChart after clicking o...
How to reproduce:1. Open or create Unity project2. Go to Window --> Profiler3. Enable Profile Editor and enable "Show related obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value