Search Issue Tracker

1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

-

Apr 14, 2017

-

Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

0
votes
Fixed

[Regression] Terrain's material is overspecular when .png or .gif textur...

Terrain

-

Apr 14, 2017

-

Version/s: 2017.1.0b1

Steps to repro: 1. Open attached project and 't1' scene;2. Observe terrain's rendering. Expected result:Terrain is rendered with zer... Read more

0
votes
Fixed

"Event.current.rawType == EventType.mouseUp" not fired when located outs...

IMGUI

-

Apr 15, 2017

-

Version/s: 2017.1.0b1

Reproduction Steps:1. Import attached project.2. In the Menu, select "BugReport" -> "TestCode".3. Click and hold the middle mouse... Read more

0
votes
Fixed

Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...

VR

-

Apr 14, 2017

-

Version/s: 5.6.0f3

To reproduce:1. Open attached project;2. Open "test" scene;3. In the Game window, select Display 2;4. Choose Main Camera and disable... Read more

0
votes
Not Reproducible

"NullReferenceException: Object reference not set to an instance of an o...

Editor - Other

-

Apr 17, 2017

-

Version/s: 2017.1.0b2

"NullReferenceException: Object reference not set to an instance of an object" when exiting Play on OSX only. Happening only on OSX,... Read more

0
votes
Fixed

PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...

Deployment Management

-

Apr 04, 2017

-

Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open any scene from 3rdParty/VRTK/Examples3. Click on "[VRTK]" object4. Click "Clear A... Read more

0
votes
Fixed

UI RectTransform gizmos are offset by 2px

UI

-

Apr 14, 2017

-

Version/s: 2017.1.0b1

UI RectTransform gizmos are offset by 2px which can be visually misleading How to reproduce:1. Create new project2. Create new UI Im... Read more

0
votes
Fixed

"Fragment shader missing texture binding at index 0" when packing sprite...

2D

-

Apr 18, 2017

-

Version/s: 2017.1.0b2

"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only ... Read more

0
votes
Fixed

"Assertion failed: Internal: Possible leak." when swapping from OpenGL t...

2D

-

Apr 18, 2017

-

Version/s: 2017.1.0b2

"Assertion failed: Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID ... Read more

1
votes
Won't Fix

GL.Clear ignores current Render Target

Graphics - General

-

Apr 08, 2017

-

Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.