Search Issue Tracker
Importing a project from the asset Store doesn't import packages, even i...
When importing a full project from the Asset store, that has a manifest.json, the new packages are no longer brought into your proje... Read more
Performance degrades when using GetComponents(List<T> results)
How to reproduce: 1. Open the user's attached project 2. Open scene Test 3. Press the Play button and observe the Console Expected ... Read more
[URP] Motion blur applies on non-moving cameras when using different Vol...
Reproduction steps: 1. Open user-submitted project 2. Open Game View Tab Expected result: Motion Blur is not applied to either of t... Read more
AssetDatabase observes Package files when the Package has been removed u...
How to reproduce: 1. Open the attached project 2. Go to MyMenu/Do Stuff at the top of the Editor 3. Observe the Console Expected re... Read more
[Android] Crashes with signal 6 (SIGABRT)' error and 'JNI ERROR' abort m...
How to reproduce: 1. Open the attached project "InternalProject" 2. Build And Run on Android device Expected results: The app does ... Read more
ScriptableObject in Scene loses serialised reference when releasing Down...
Reproduction steps: 1. Open the "Main" project from the attached "case-1370530.zip" folder 2. Window > Asset Management > Addressabl... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
[HDRP] Normal maps are not assigned to the Material when reimporting the...
How to reproduce: 1. Open the attached "case_1370671" project 2. Set "SRP Settings" to HDRP Asset in the "Edit -> Project Settings -... Read more
Possible Regression: EditorApplication.ExecuteMenuItem won't execute a m...
Load the attached project. Under the Metacast menu there are two items of note. Toggle will toggle in and out of Metacast mode, and... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce: 1. Open the user's attached "MeshMemoryUsage" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support