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.jspre files being ignored in release build after emscripten update
-e: Function defined in a .jspre file is not available in 2021.2 beta.--breaks with 2021.2b1 after emscripten update--works with dev... Read more
[CPU PLM] Major performance regression introduced in 2022.1.0a5
Steps to reproduce: 1. Open an existing project in a Unity versions prior to 2022.1.0a52. Generate lighting3. Note Bake Performance ... Read more
[UWP] Crash with "Exception thrown at 0x00007FFFC01D7984 (UnityPlayer.dl...
How to reproduce:1. Open the attached project "openurl.zip"2. Build And Run the project (File>Build And Run)3. Press the button i... Read more
[Memory Profiler] ALLOC_DEFAULT_MAIN is reported as not used on Android,...
The Memory Profiler Package incorrectly warns about System Allocator being in use on Android devices (which can no longer use it due... Read more
UI Button click is not received when new Input System OnScreenControl ha...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
Apple Silicon Editor crashes when entering Play Mode with Burst Compilat...
How to reproduce:1. Open the attached project "BurstCrash.zip"2. Open "SampleScene" Scene3. Enter Play Mode Expected result: Apple S... Read more
"Wait For Seconds" Node title is inconsistent when added in the Visual S...
Reproducible on: VS/Bolt version: 1.4.15, 1.6.1 and 1.7.3 Editor version: 2019.4, 2020.3, 2021.1 and 2021.2 Platforms: Win 10, macOS... Read more
Editor crashes on "PrepareMeshRenderNodes<1>" when opening the Project
Steps to reproduce:1. Open the attached project Expected result: Editor is opened successfullyActual result: Editor crashes Reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12