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Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce:1. Open the user's attached "SubShaderKeywordBug" project2. Open the "SampleScene" Scene3. Observe the Cube in the ... Read more
When building the project with IL2CPP Scripting Backend the generated ha...
How to reproduce:1. Create a new project2. Navigate to Edit > Project Settings > Player3. Set Scripting Backend to IL2CPP4. Go... Read more
Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce:1. Open the user attached "AssetBundleBuildTest.zip" project2. Select the "texture.jpg" file found in the Assets/Te... Read more
NullReferenceException is thrown upon trying to go back to Untracked Mem...
Steps to reproduce:1. Create a new project or open an existing one2. Import the Memory Profiler package3. Open Memory Profiler4. Tak... Read more
[HDRP] Switching to SMAA throws errors
Versions tested: 2022.2.0a4 + Master Steps to reproduce: 1) Create a new project, import HDRP or remove library folder in the existi... Read more
Culling Dynamic Objects takes significantly longer in 2019.4 and above c...
Reproduction steps:1. Open project "BattleState-CullingTest2018.zip"2. Open Build Settings window from File > Build Settings3. En... Read more
[iOS] Apps ignore UISupportedInterfaceOrientations when it is set in Inf...
Reproduction steps:1. Open the attached project "bug-xcode-supported-orientations.zip"2. Build and Run the project on an iOS device3... Read more
Collider Components have "Edit bounding volume" button in the Inspector ...
Reproduction steps:1. Create a new Unity project2. Create a GameObject3. Add the Collider Component of any type4. Observe the Collid... Read more
[M1][URP] URP project build fails on an Apple Silicon Editor
Reproduction steps:1. Create a new project from URP Core 3D Template2. Build the project Expected result: Project is buildActual res... Read more
[VFX Graph] Error is thrown when connecting custom attribute node to the...
How to reproduce:1. Open the attached package2. Connect Get size custom attribute to Set Size block3. Save the graph Actual result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask