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Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...
If you call Lightmapping.Clear while baking, the error message returned makes no sense at all:&GetLightProbes() == ::GetLightPro... Read more
DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...
If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more
There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's
The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more
[IL2CPP] App crash after Game Center login
1. Open attached project "repro_664909-ill2cppsociallogin"2. Build to iOS3. App will crash after local user login on Game Center Read more
[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...
To reproduce:1. Open attached project2. Open test scene3. Open scene view4. Select player5. Move player up or down6. Notice that lin... Read more
[iOS] Crashes on HandHeld.Play when default orientation is not Auto Rota...
To Reproduce: 1. Open the project 'case_663598-test_project.zip' attached to the post.2. Make sure that default orientation is set t... Read more
Surface shader with alpha blending and custom lighting function does not...
To reproduce:1. Open attached project2. Open SparkStar scene3. Press play4. Notice BillboardStar is not visible (the shader needs a ... Read more
Project Browser - Support text description with a screen shot
Maybe it would be a help for user to support the following part of the text with a screen shot, so user knows exactly how to change ... Read more
Image for adding Tags needs to be updated in manual page
Editor/Data/Documentation/en/Manual/Tags.html - the image in the "Applying a tag" section is really ancient and needs an update Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument